![]() This is 32 players battling it out to see who can get the most eliminations before time runs out, and will be the best game mode for new players to get to grips with Worms Rumble, learn the weapons and utilities and hone those skills before going toe-to-toe with the more experienced players. Deathmatch does exactly what it says on the tin. Deathmatch, Last Worm Standing, and Last Squad Standing. ![]() Worms Rumble will be released with three game modes. A well-placed Sheep or Banana Bomb can spell Game Over! ![]() Take Missile Mall for example, a shopping mall that sits above an underground rocket silo, there’s plenty of open space to cause carnage, and small air vents to sneak around in. The arenas that have been built by the team will see you battle it out inside some of the worms’ favourite places to hang out. We can confirm that Worms Rumble will support cross-platform multiplayer! We’ll be bringing you a 32-player online experience like you’ve never seen before in a Worms game. You’ve been asking for it, and we’ve finally done it. It’s only when you slow down that your stamina bar will recharge and leave you more susceptible to incoming fire! With great power… sorry. You won’t be able to continually roll around the level, or hang out on your favourite piece of wall, as our little annelid friends now have stamina which will drain as you roll or wall jump. It took a lot of balancing to get this feeling just right whilst making sure it felt fair for all players. Not only will the worm move faster, you’ll now be able to roll around the arenas at high speed, perform wall jumps to traverse at pace to get to higher ground and away from danger, and dodge those “incoming” bazooka shells and grenades. Normally you’d see the worms crawl along at a slow pace, with the occasional jump to traverse around the landscape, but with Worms Rumble, we’ve sped things up significantly. Keep Rolling, Rolling!īecause of the real-time nature of the Worms Rumble, we had to look at how to change the movements of the worm. The feedback during the prototype phase was invaluable, as it then pushed us on to look at where we could take this. Did it still feel like Worms? Was the fun factor there? Are we crazy to even try this? The results we got from the team were very encouraging, and straight away we saw that it had that “one more game” appeal. We then started to hold internal usability sessions to get the feeling from the whole studio on how the game felt to play. We started prototyping Worms Rumble a couple of years ago with just a small team, and what they came up with in such a short space of time really piqued our interest and made us pretty excited for what we could do. Sure, we’ve done spins offs of Worms before, but we wanted to go all out and see if we could pull off a real-time version of Worms. But we’ve always wanted to push the envelope that little bit further and scratch that “what-if” itch. Working on Worms W.M.D was an absolute blast and we’re really proud of it. So why real-time? We of course love the turn-based versions of Worms and it’s what we’ve done for so many years. Fear because, for the next entry in the series, we decided to rip up the rule book to bring you something new by moving away from the traditional turn based action, and for the first time ever, bring you a real-time version of Worms, with even more chaotic action! Worms in Real-Time It’s been quite a journey so far working on Worms Rumble and one which has been full of a lot of excitement, with a little bit of fear. This year is a special one for us at Team17, as not only is it our 30th anniversary, but it is also the 25th anniversary of Worms. My name is Danny Martin and I’m the Producer on Worms Rumble, the next exciting entry into the popular Worms franchise which is releasing on both PlayStation 4 and PlayStation 5 later this year! ![]() Hey everyone! First off, I hope that you are all safe and well in these difficult and testing times.
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